The Game Design Forum

Game Design eBooks

SAVE 50%: Get 6 eBooks for $3.00

Reverse Design Bundle

Get all of Reverse Design: Volume 1 for only $3--six books for the price of three. This includes Reverse Design: Diablo 2, Reverse Design: Final Fantasy 7, Reverse Design: Super Mario World, Reverse Design: Half-Life, Reverse Design: Chrono Trigger and Reverse Design: Final Fantasy 6. Every book has extra content and bonus features.

Reverse Design: Diablo 2

The most recent entry in the Reverse Design series. This book examines the design of Diablo 2, from its roguelike roots to its traditional character classes and action game mechanics. This book takes as its thesis that Diablo 2 takes the fundamental design structure of action games, and recreates it in the context of a procedural RPG. In doing so, it gives fascinating examples of how to use different types of randomness, how to implement roguelike and classical RPG ideas in real time, and how to keep players entertained (for more than a decade!) when all they're really doing is grinding for levels and gear. It's a fascinating game, and a great help in learning about game design math and player psychology.

Reverse Design: Final Fantasy 7

The fifth entry in the Reverse Design SeriesThis book examines the controversial place of FF7 in RPG history, looking at how it pursued a radical artistic strategy to differentiate itself from its RPG forebears. In doing so, it took a radical approach to RPG storytelling, the construction of difficulty, level-up systems, map design and even music.

Reverse Design: Half-Life

The fourth entry in the Reverse Design seriesthis book examines the way that Half-Life revolutionized the design of the first person shooter--and videogame design in general. With more than 52,000 words and almost 500 pictures, maps and diagrams, this book explains the revolution in the development of shooter cover as well as the development of the set piece style of design. This book also has unique bonus content not available in the web version, including a discussion of Half-Life's impact on multiplayer design.

Reverse Design: Super Mario World

A book examining all the game design decisions that went into the making of Super Mario World. We spent 65,000 words and more than 300 pictures, charts and diagrams looking at how Nintendo created and organized their material in many of their classic early works.

Reverse Design: Final Fantasy 6

The original reverse design which examined how the designers of Final Fantasy 6 created a game built around a large cast of characters, including textual and statistical analysis explaining the big design trends in the game. The eBook version has bonus features including revised and expanded text, as well as a new introductory essay on the history of JRPG design.

Reverse Design: Chrono Trigger

Chrono Trigger is an undisputed classic. This reverse design examines how the title breaks down into two different games and consistently deceives and manipulates player expectations with novel game design techniques. The book breaks down how the designers were able to make Chrono Trigger into both a tragedy and a comedy, all in a way idiosyncratic to videogames.

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